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🟢 Ronds verts (13) : Allumer les émetteurs (SANS se mettre devant) (clic gauche ou droit sur les émetteurs)
🟢 Ronds verts (13) : Allumer les émetteurs (SANS se mettre devant) (clic gauche ou droit sur les émetteurs)
🎉 Et voilà ! Le réacteur est lancé. La température va augmenter jusqu'à environ 200/210 K, les moles absorber vont augmenter jusqu'à environ 31,75 moles et du plasma va prendre environ 1,80% de la proportion de gaz (contre ~6,3% d'O2 et ~91,9 de N2). Garder la fenêtre ouverte jusqu'à être sûr que c'est stable, fermer la fenêtre. Vous pouvez maintenant annoncer à la radio ingénierie que le réacteur est lancé et stable ! Félicitations !
🎉 Et voilà ! Le réacteur est lancé. La température va augmenter jusqu'à environ 200/210 K, les moles absorber vont augmenter jusqu'à environ 31,75 moles et du plasma va prendre environ 1,80% de la proportion de gaz (contre ~6,3% d'O2 et ~91,9 de N2). Garder la fenêtre ouverte jusqu'à être sûr que c'est stable, fermer la fenêtre. Vous pouvez maintenant annoncer à la radio ingénierie que le réacteur est lancé et stable ! Félicitations !
A Practical Guide to The Supermatter
So you wanted to skim the theory and jump right into the action? We got you covered. This is a step by step walkthrough to set your local supermatter crystal up. Beware however, there are many improvements that could be made!
Step one: Safety and Preliminary Preparations
Put on an optical meson scanner  (Engineering scanner goggles  works too, if changed to meson mode) and a radiation suit  in case someone prematurely activates the supermatter crystal.
Why: Meson Scanners protect from hallucinations, while the suit protect from radiation. Once the engine starts, it will start emitting both.
Insert your ID into your tablet  and download the NT CIMS program if you haven't already. The NT CIMS provides critical information on the state of the crystal and all good engineers should have it installed and running.
Meta Station SM
Delta Station SM
Ice Box Station SM
Step two: Prepare the gas loop
Color code: Green. Turn the bypass pump off
Why: This pump is used to bypass the chamber and to precool the gas before entering it. This pump however is a detriment to us on started Supermatter crystals, since it reduces the amount of cooled gas inserted into the chamber.
Color code: Red. Your first step should be wrenching the N2 canisters in place. Afterwards, turn the pump on and maximize it. (Hotkeys: ctrl-click to turn on, alt-click to maximize)
Why: When the crystal is generating power it produces plasma and oxygen and heats up the air surrounding it immensely, thus it needs to be properly ventilated. We start by making the gas loop push N2 around the loop, cooling it with the coldness of space before re-entering the engine room again.
Color code: Orange. Maximize the pumps leading to and out of the Supermatter chamber
Why: A larger quantity of cooled gas inside the Supermatter will snuff out waste gas and heat better than one that isn't properly filled. This also makes the gas movement for the whole engine much quicker. (Be mindful of molar delaminations, though this is unlikely.)
Color code: Blue. Turn the filter on, maximize it, and set it to filter nothing.
Why: This filter is commonly used to collect useful gases from the Supermatter engine to be used elsewhere. We do not need this filter to be set to anything for stable power generation, though they are not mutually exclusive.
Color code: Violet. Maximize the pumps leading to the space exchangers.
Why: This makes the gas movement for the whole engine much quicker, allowing gas to be cooled and pumped in faster.
Color code: White. Turn on all the filters and maximize them. Set the filter with the double circle to Nitrogen (they are set to Nitrogen by default, might be worth it to double check them.) All other filters can be set to nothing.
Why: This filter complex dictates which gas will be let inside the Supermatter chamber. We are currently running a simple Nitrogen engine, so we need only the first filter to be set to nitrogen. The other three filters still need to be on and set to nothing in order for the bad gas to actually get vented, keep this in mind! If the first filter had been tampered with and the chamber is running out of nitrogen, repeat step one with Nitrogen canisters obtained from other parts of the station.
Color code: Brown (where applicable). Turn on and maximize these freezer (or freezer bypass) pumps.
Why: For meta and box derived Supermatter engines, the brown pumps are the last piece of pump separating the cooled gas from the chamber. In some maps (e.g. Ice Box) it is preferable to incorporate the freezers from roundstart due to freezers (73 Kelvins) being colder than space (180+20 Kelvins). For several maps where the space loop is colder (2.7+20 Kelvins), the bypass might be preferred until upgrades are available.
Color code: Pink (where applicable). Turn on and minimize the temperature on these freezers.
Why: For reasons stated above, this will mostly be used on supermatter engines with suboptimal space loops.
Color code: Grey-blue (Where applicable). Turn the space valve on.
Why: This valve separates the filtered waste gas from the space injector. Turn this on to prevent clogging. Only applicable in delta station.
Color code: Yellow. In the same air alarm , click Vent Controls and disable the external limits by clicking on External(Just make sure internals is green and externals is blue). Do not change the vent option from Pressurizing. Picture (click it):
Why: Internal and External acts as limits for the vents. Limits can only slow down vents, and we want vents to be as fast as possible. So we disable the limits to allow gas to flow into the supermatter in any condition.
Color code: Yellow. Proceed to the air alarm  next to the crystal room. Open the air alarm menu (on most maps it will start unlocked), click Scrubber Controls and change the scrubbers to siphon (by clicking "scrubbing") and Expanded Range.
Why: Siphon makes the scrubbers remove all gases. This is to ensure hot gasses are removed from the chamber as fast as possible, to prevent too high pressure in the chamber.
Color code: N/A. Review the crystal's status using the NT-CIMS  program.
Why: The NT CIMS provides great insight on troubleshooting supermatter related problems. If you did everything correctly, the temperature should be dropping, the gas composition will shift heavily towards pure nitrogen, and there should be enough moles inside the chamber (above 8).
With these all done, the nitrogen should be cycling through the system and getting nice and cool. Give yourself a pat on the back, for the hardest part is over!
Step three: Start the engine!
Double-check to ensure the cooling loop is active, you don't want to have an active supermatter with a pump still set to 101kPa or the vents/scrubbers inactive!
For supermatter engines on Delta Station, you need to set everything yourself. Haul emitters and reflectors around to your desired setup, wrench and weld the emitters once aligned properly (rotate with Alt-Click), and weld the reflectors. Wire the plating under them and hook them up to a powered cable.
Align the reflectors so that the emitter beams are deflected towards the supermatter crystal.
Head into the emitter chamber. It is on the right side of the picture above. Just click each emitter  with an empty hand to turn them on. Don't stand in front of them unless you want some serious laser burns!
Close the radiation shutters with the Radiation Shutters Control button (if available).
The supermatter will now begin arcing and generating power.
If the emitters are not firing despite being turned on, it means they are not being sufficiently powered. This could either be because a cable to them have been severed (less likely), or the station does not have enough power to run them. To fix this, you could:
Check the cable and ensure a proper connection is made between the power reservoir (SMES) and the emitters.
Maximizing the SMES might solve some fringe cases of the station having enough power stored but not enough power flowing.
Start the P.A.C.M.A.N generator to give the extra kick needed to start the emitters. Once the engine is supplying power, you can turn off the P.A.C.M.A.N.
Throw a useless object into the supermatter crystal in order to kickstart the engine. A commonly used object for this is a 1 credit holochip, available to you by Alt-Clicking your ID. Alternatively you can emote kiss(type *kiss when you are ingame) the sm from a distance(The kiss can land even through glass, be sure to do it through the glass to be safe).
Final step: Set up the power storage units (SMES)
Go to the room in engineering with multiple SMES .
Set each of their target inputs to 200 kW and target outputs to 190 kW.
Why: This increases how much power they forward to the rest of the station. 10 kW will be used to keep the SMES fully charged for backup power.
Congratulations! The supermatter engine is set!